See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel. Enable Deep Output – Specifies whether to include this render channel in deep images. Use Multimatte ID – When enabled, the pass considers the Material ID and renders accordingly. When disabled, these values are considered to be the Object ID. Affect Matte Objects – Determines whether to include matte objects when generating the render channel. Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible. Denoise – Enables the render channel's denoising, provided the Denoiser is enabled. Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default. Selection
IDs Selection Mode – Specifies the selection mode: Single ID – Allows you to select only one ID to be included in the render pass. Range IDs – Allows you to specify a range of IDs to be included in the render pass. Custom IDs – Specifies a list of IDs included in this render pass.
ID – When the IDs Selection Mode is set to Single ID, you can specify that ID in this field. Start ID/ End ID – When the IDs Selection Mode is set to Range IDs, you can specify a start and end value of the IDs. IDs – When the IDs Selection Mode is set to Custom IDs, use this field to enter the IDs. Invert Selection – Uses the opposite of the selected objects in the render pass. |