See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel. Mask Type – Specifies how the mask is generated: Separate Channels – Considers all three Red, Green, and Blue Ids. White – Creates a mask only for the objects with the specified Id. Id – When Mask Type is set to White, you can specify the id of the object to be masked. Red/Green/Blue Id – When Mask Type is set to Separate Channels, these parameters set the ID used for the respective channel. Id Source – Specifies how the Red/Green/Blue Ids are read. Object ID – Multimatte considers the Red object ID, Green object ID, and Blue object ID values to be the Object ID and renders the R, G, and B channels accordingly. Multimatte ID – The Red, Green, and Blue Ids are considered as the Material ID. Enable Deep Output – Includes this render element in deep images. Affect Matte Objects – Determines whether to include matte objects when generating the render element. Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible. Mode – Selects whether to include or exclude the specified objects in the list. |