Coat bump lock – When enabled, it prioritizes the base bump map during rendering over the coat bump map. You can use it to temporarily hide the coat bump. Coat Bump Map – Specifies the bump/normal map used as a coat bump. Coat Bump Amount – A multiplier for the bump effect. Coat Bump Type – Allows the user to specify whether a bump map or a normal map effect is added. Bump Map – Uses a bump map to determine the bump effect of the material. Normal Map in Tangent Space – Uses a tangent normal map to determine the bump effect on the material. Normal Map in Object Space – Uses an object space normal map to determine the bump effect on the material. Normal Map in Screen Space – Uses a screen space normal map to determine the bump effect on the material. Normal Map in World Space – Uses a world space normal map to determine the bump effect on the material. From texture bump output – Uses the texture bump output to determine the bump effect on the material. Explicit – Sets the normals to adhere to a specific value rather than being dependent on a face. As a result, any changes made to the position of a face do not affect the normals, which remain unchanged. |