Light Color – This parameter controls the color of the light material. A Texture can also be applied and blended with the color, using the Mix Strength option. Color multiplier – A multiplier for the Light Color. A Texture can also be applied and blended with the value, using the Mix Strength option. Determine how the two are blended using the Mix Type option. Opacity – A color to use as opacity for the material. Note that making the material less opaque does not affect the intensity of the self-illumination color. This is so that you can create perfectly transparent materials that nevertheless still emit light. A Texture can also be applied and blended with the color, using the Mix Strength option. Emit on back side – When enabled, makes the object emit light from its backside as well. If this is off, the back side of the material is rendered as black. Compensate exposure – Used when rendering with the V-Ray Physical Camera. When enabled, the intensity of the material is adjusted to compensate for the camera exposure. Multiply by opacity – When enabled, the color of the light material is multiplied by the opacity texture. Otherwise, the color and opacity act independently (so-called additive transparency). |