Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled, inverts the colors in the final result. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Color Multi – Color Offset – Alpha Mult – Alpha Offset – No UVs Color – |