UV Noise Phase – Specifies the UV noise phase. Swirl Intensity – Controls how much range of color can be seen in the swirl. Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range, and eventually, very low values fade away almost completely. Color Contrast – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values. Swirl Amount – Controls the amount of Color 2 that can be seen in the texture. Constant Detail – The number of noise octaves used for the noise in the swirl. Larger values result in more detail but render slower. Center X – Controls the position of the center of the swirl on the x-axis. Center Y – Controls the position of the center of the swirl on the y-axis. Random Seed – A number that can be used to differ between two instances of the texture. Twist – Controls the tightness of the swirl. |