This page provides a list of the available cameras in V-Ray for Blender.


Overview


The V-Ray Camera Attributes can be added to every Blender standard camera by selecting the camera object and enabling a set of attributes. This allows the use of V-Ray Physical Camera and V-Ray Dome camera capabilities in a Blender scene.


Enabling the V-Ray Camera Attributes


Adding the V-Ray Camera attributes is the most direct way to add specific functionality to a Blender camera. Enabling one of these options allows you to change the camera's attributes directly.

These options include tools to control the camera like a real camera with F-stop, shutter speed, ISO film speed, and other settings; turning the camera into a dome camera; and setting up a stereoscopic camera for rendering left/right pairs of images.

You can either use the quick setup buttons in the V-Ray menu (Physical camera only) or manually enable the options in the camera Data properties.





TIP

When Camera View is enabled in Blender, to switch between several V-Ray cameras, you need to click on their underlying Camera geometry, not the Object. 




Camera Attribute Types



Physical Camera Attributes

These attributes include Depth of Field, Motion Blur, Shutter Speed and Aperture, Lens Distortions, and more.

Dome Camera Attributes

These attributes allow you to render images projected on hemispheric dome screens.