This page provides information about the Random node texture in V-Ray for Cinema 4D.
The V-Ray Random node texture is a utility texture that generates a random float or color value based on an input seed value. If the input Color Seed or Float Seed are static for all shading points, the resulting outputs will also be static. Thus, the Color Seed and Float Seed inputs should preferably be User Integer Node or User Color Node textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Range Min/Max parameters.
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