There are 2 different licensing tools that can be used from a command-line interface (CLI): > CommandlineLicense.exe > CommandlineDeploy.exe |
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Then you can parse that information and remove any of those devices using the following command: >CommandlineLicense.exe --at all-device-delete --un <your_user@account.email> --pw <your_password> --dld 331231601234567890123456789 In case you want to use it to activate a Render Node, you can use the following command: >CommandlineLicense.Network.exe --at pro --em <your_user@account.email> --pc <your_purchase_code> The following table shows all the options available: |
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Licensing render nodes using the command-line tool is a 3 step process:
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Step 3 - Installing licensesAfter all the .acc files have been generated, you can generate a script to be executed in each node that copies each file to the corresponding node (the machine name is after the @) and reads that .acc file to activate its local license, using the command:
For example, when you execute that command from a node machine whose network name is "RN0001" and System Code is "KVQCQ90VTDQFIE4411", that command will search the file "KVQCQ90VTDQFIE4411@RN0001.acc" in the same path where you executed "commandlinedeploy.exe". Please note that you also must execute that "readlic" command from an admin account as it would need to access the registry to store that activation code. And you can use this kind of command line in a bat file to allow you to deploy the software across a large farm. |
Semi-Offline licensing using CommandlineDeployWith the process described, the only moment that you need a machine with an internet connection is in step 2, when you are executing the anima® Render Node License Manager to generate all the .acc activation files. Steps 1 and 3 can be executed in machines that don't have any kind of internet access but can copy to and from the local LAN network. That means that you can actually use the Manager from one single machine with internet access to generate the activation codes that will later be used by all the other render node machines, even if they haven't internet access. We hope these tools save you time and make installing on multiple machines easier but if you have any questions please don’t hesitate to contact our support team. |