3. The Import Clip menu will open. Click on the Input File Picker and select an FBX file containing a motion clip on a correctly rigged skeleton. To import multiple FBX files, select all of them in the picker and click Open to continue. 4. Set the File Units, in most cases, you can leave this set to Auto, but if you find the character’s scale is incorrect this can be set manually. 5. Add a Description if necessary. 6. Click Save to import the file. NOTE If your bones do not follow the naming conventions accepted by anima®, a dialog will open asking you to manually map the bones. Just drag each of the bones on your rig to its counterpart in anima®’s internal rig and click Save to continue. 7. The Movement Orientation options will open. These are used to tell anima® the direction the actor is facing in the motion clip. In most cases, anima® will estimate this correctly but you can also set the value manually if necessary. |