Enable Deep Output – Specifies whether to include this render channel in deep images. Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default. Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible. Filtering – Applies an image filter to this channel. Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels. Vfb Color Corrections – Applies the post-render color adjustments made from the VFB. Denoise – Enables the render channel's denoising, provided the Denoiser is enabled. Mode – Sets what type of lighting contribution is generated in the channel as follows: Direct illumination – Contains diffuse and specular information from the specified lights. Direct raw – Lighting within the VRayLightSelect channel behaves as a raw render channel. Direct diffuse – Lights output only their diffuse contribution and contain no specular information. Direct specular – Lights output only their specular contribution and contain no diffuse information. Full – Lights provide full output for all information available in the scene, such as GI, SSS, reflection, refraction, etc. Indirect – Lights output only the indirect scene lighting. Indirect diffuse – Lights output only indirect scene lighting that originated from the diffuse contribution of the specified lights. Indirect specular – Lights output indirect scene lighting that originated from the specular contribution of the specified lights. Subsurface – Lights output only the subsurface scattering of the light. Light path expression – Allows capturing custom light transport paths with regular expressions. The Shadow modes render a color image that works as a reverse mask for shadows caused by a specific light(s). It can be used to lighten, darken, or tint the shadows in post-production. |
Light Path Expression – Allows you to enter a Light Path Expression when the Mode is set to Light path expression. Matte Objects Only – When enabled, it renders only the shadows cast on matte objects illuminated by a pre-selected light. |