Mode – Allows setting the mode for the Surface Color shader - Custom shader – Uses a custom shader as the surface color. You can then randomize this map's hue and gamma using the built-in controls.
- Surface diffuse/base shader – Automatically uses the distribute-on object's diffuse/base shader.
Hue random – Controls randomization of the resulting color hue. The value specifies the maximal distance from the original hue (in the range of 0-100%), where 0% disables hue randomization and 100% applies maximal hue randomization. Gamma random – Adds additional randomization of mid-tones (gamma) to the result (in a range of 0-100%), where 0% disables randomization and 100% applies maximal reasonable gamma randomization.
The Chaos Scatter Surface Color shader is located under the plugins > ChaosScatter category when loading a shader using Cinema 4D's built-in material editor. If you're using the Corona Node Material Editor, the shader is located under the New Shader > ChaosScatter category. |
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