macOS specificIn addition to the Rendering Quality slider, there exists a set of further options that can affect the performance of your real-time rendering in Enscape. These are located in Enscape General Setting’s window’s Rendering tab.
NVIDIA Global Illumination Denoiser – Improves denoising of ray-traced diffuse and specular global illumination, powered by NVIDIA Real-Time Denoisers (NRD) SDK. Auto Resolution – Dynamically reduces the resolution to ensure a smooth navigation and frame rate. If deactivated, the native window resolution will be used. This has no effect on rendered export. Auto Upsampling – Upsampling is automatically activated in case the graphics card runs out of memory during capturing. Disable in case of quality degradation. Grass/Carpet Rendering – When disabled, a slight performance increase can be had, but carpet and grass will geometry will not be rendered. Restmode – When enabled, animations will stop a few seconds after you cease movement in the Enscape viewport.
The real-time display in Enscape is using a dynamic resolution – the walkthrough is displayed using as higher resolution than the window size and your monitor resolution can allow. However, if Enscape detects your hardware is having difficulties maintaining a decent frame-rate, the Auto Resolution option, if activated, will tell it to downscale the resolution for better performance. This setting does not affect any render exports, only graphics during your movement through the Enscape scene in real-time! However, should your scene look blurry in Enscape, you might want to disable this setting to check if that’s the reason – you might have to dial down the Rendering Quality in turn, though. |