To use it, first, select the tool and then click (LMB) on any surface of the background geometry to create a chair object. You can quickly adjust the orientation of the chair while you hold down the left mouse button, and it will get fixed as soon as you release it. As with any other anima® object, you can adjust the position and orientation of the chair at any moment with the select and transform tool. After you create and orient the first chair, a new chair will be created as soon as you click on any other part of the surface. To stop this and exit the chair creation mode you can click the right mouse button (RMB), select any other tool or directly click the ESC key. Using this workflow, you’ll be able to create a lot of chair objects very fast. If you want to place characters on existing chairs in your scene, import a background model that contains this geometry. If you want to place the chairs under your characters afterward, make sure you set the correct seat height using the Height Offset parameter.

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