The editor window is split into two parts, on the left you have the Preview Window. This shows the result of the selected Actor using the chosen Motion Clip, including any pose adjustments. You will use this window to check the effects of edits to a character’s pose, you’ll also be able to preview any color variations you have created. On the right-hand side, you have the Pose Editor window which shows a clickable yellow circle, called bone markers, for each rotatable joint. Just click and drag on these circles to edit the character’s pose. The axis a joint rotates around is determined by the orientation of the viewport. Sideway rotations are accessible from a front or back view, and front/back rotations are accessed from the side views. Left-click on any part of the Pose Editor window, except the bone markers, and drag the mouse to rotate the view. In addition to the normal Actors and Motion Clips in a project, in edit mode you’ll see there is one generic Presets in the libraries:

This has an important function as selecting it in combination with Motion Clips or Actors allows you to set the current editing mode. Select Rest Pose and Actor editor in combination with an Actor to: - Edit the Actor’s rest pose. The rest pose is used to adjust all Motion Clips used by the Actor.
- Edit the Actor’s information including their name, description, and thumbnail.
- Edit the Actor’s textures and create variations.
- Manage the Actor’s tags.
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We’ll use it in the following workflows. |