Xref ScenesWe highly recommend to not use Anima scenes inside 3dsMax Xref scene files. The Anima plugin for 3dsMax uses extreme optimizations that let it handle a huge number of actors and animations. This system has a great number of pros (you can easily manage thousands of actors with Anima almost in realtime, 3dsMax cannot do that even with a fraction of that number) and only one limitation: there can only be one object of this type inside the whole 3dsMax scene loaded in memory (and that includes the Xref files). That’s one of the reasons why we designed Anima as a project-based software. Each project can have multiple scenes and within the same project, you can share resources that can be used for any of the project’s scenes (backgrounds, custom actors, custom animations, etc). When you load an Anima project from 3dsMax, our plugin connects your 3dsMax scene with one or multiple Anima scenes of the project. Initially is just one, but you can later load more scenes of the same project using the Anima Scene Controller. This way you can load an arbitrary number of Anima scenes inside the same 3dsMax file, they only need to be part of the same Anima project. That lets you use a similar workflow that is often used in 3dsMax with Xref files, where you slice the project in several parts (Xref files in 3dsMax, scenes in Anima) that are referenced from another centralized base file (the main file in 3dsMax, the project in Anima). So, the suggested workflow in large projects with multiple Xrefs is to build one Anima project and with one scene for each Xref. While you are working on each Xref you can import and the Anima scene in there to quickly go back and forth and check the results of your work inside the Anima app. Then, when you finish, remove the Anima Scene Controller from that Xref and instead load the Anima scene directly from Anima Scene Controller on the main 3dsMax file. Just keep in mind that it can only be one Anima project loaded and that it must be imported in the main 3dsMax file (it cannot be in a 3dsMax referenced file). |