This page provides information about Gaussian Splat objects in V-Ray for Revit.
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V-Ray Gaussian Splats can be imported from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). Importing a V-Ray Gaussian Splat, however, doesn't add it to the Revit model and respectively to the V-Ray rendering yet. The V-Ray Gaussian Splat then must be assigned to a selected object from the Families Tab in the Appearance Manager. This can be done by either drag-and-dropping the Gaussian splat to the Appearance Manager, or from the V-Ray menu icon. |
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This example shows Gaussian Splat used as an individual object - the pink flamingo floatable in this scene. It can be scaled as any other object in the scene, using the Scale parameter.
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The Color shown on each render as a box is used as a filter for the original Gaussian Splat diffuse color.
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The Gaussian Splat object can be hidden from camera, like any other geometry object in the scene by using the Primary Visibility option.
The Visible in Reflections option controls if the Gaussian Splat object is reflected in other objects in the scene.
The Visible in Refractions option makes the Gaussian Splat object seen by other objects in the scene that exhibit refractive properties.
This example shows how the pink flamingo can produce shadows when the Casts Shadows option is enabled, and doesn't block light when it's not.