This page provides details on the V-Ray for Unreal UI and how it is integrated into the Unreal interface.


Overview


The V-Ray for Unreal toolbar gives you access to all of the settings and options available in V-Ray.




V-Ray Toolbar


The V-Ray toolbar allows you to render using V-Ray’s Interactive renderer and bake lighting with V-Ray Bake. From the V-Ray drop-down menu you can access the V-Ray frame buffer, open the V-Ray Settings tab, open the V-Ray Project Settings and open the VRScene Export Options. From the V-Ray Bake drop-down you can access the V-Ray Bake Settings tab.






 Button States

The V-Ray button and V-Ray Bake button have five states depending on the process that is currently running:


V-Ray Render Button


Idle/Neutral

V-Ray is in idle mode, not processing or rendering the scene.



Preparing

V-Ray is preparing the scene for rendering. Meshes, textures, materials and lights are cached into memory.



Rendering

V-Ray is rendering the sceene. Click on the button to stop rendering at any time.



Busy

V-Ray is unloading resources and exits rendering.



Finished

V-Ray has reached specified parameters in V-Ray Settings.


V-Ray Bake Button


Idle/Neutral

V-Ray is in idle mode, not processing or rendering the scene.



Preparing

V-Ray is preparing the scene for baking. Meshes, textures, materials and lights are cached into memory.



Rendering

V-Ray is baking the scene. Click on the button to stop rendering at any time.



Busy

V-Ray is unloading resources, exits rendering and processes lightmaps.



Finished

V-Ray has finished baking all atlases and lightmaps.




V-Ray Assets Category


The V-Ray Assets category in the Modes tab allows you to quickly create V-Ray related actors.


 





V-Ray Light Dome

A dome light (also considered an area light) creates light within a dome or spherical shape to create a traditional global illumination setup. This Light is frequently used to load HDRI environment images.

V-Ray Light Mesh

A Mesh light creates a light source from an object's surface area.

V-Ray Light Rectangle

A V-Ray specific light source object that can be used to create physically accurate area lights of different shapes.

V-Ray Physical Camera

Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length.

V-Ray Settings Environment

Control the color and texture for background in the viewport and also the color and texture used during GI and reflection/refraction calculations at render time.

V-Ray Sun and Sky

A Sun light is a spherical light source placed at a specific location which simulates the sun in the sky.



V-Ray Settings


V-Ray Settings provide access to all render options available in V-Ray for Unreal. For more information, see the V-Ray Settings page.


 



V-Ray Project Settings


In V-Ray Project Settings you set global option for the entire Unreal project. For more information, see the V-Ray Project Settings page.


 

V-Ray Bake Settings


V-Ray Light Bake or just V-Ray Bake is the process of creating lightmaps with complex light interactions and diffuse interreflection using the V-Ray render engine and it's GI and Lighting calculations. For more information, see the V-Ray Bake Settings page.


 

Import vrscene Dialogue


The V-Ray Scene Import Options window appears when you are importing .vrscene files into Unreal.

For more information, see the Import a VRayScene page.


 



Exporting vrscene Dialogue


The V-Ray Scene Export Options window appears when you export .vrscene files from Unreal.

For more information, see the Exporting a VRayScene page.