Rendering and Light Baking |
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Cameras | - Camera Actor – Transformations
- Cine Camera Actor – Transformations
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Geometry | |
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Lights | - Point Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale
- Spot Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture
- Rect Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows
- Directional Light - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle
- Sky Light – Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color
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Materials | |
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Supported Inputs : - Base Color
- Metallic
- Specular
- Roughness
- Emissive Color
- Opacity
- Opacity Mask
- Normal
- Subsurface Color
- Clear Coat
- Clear Coat Roughness
- Clear Coat Bottom Normal
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| Supported Blend Modes : - Opaque
- Masked
- Translucent
- Alpha Composite
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| Supported Shading Models : - Unlit
- Default Lit
- Subsurface
- Clear Coat
- Two Sided Foliage
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| Supported Material Options | Textures | Texture with Compression Settings : - Default
- Normalmap
- Masks
- Grayscale
- Displacementmap
- HDR
- Alpha
- HDRCompressed
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Texture Settings: Adjustment Settings: - Brightness
- Brightness Curve
- Vibrance
- Saturation
- RGBCurve
- Hue
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Textures with file format: | Other | - Sequencer animation with Static Meshes
- Project packaging/cooking into a standalone application
- Unreal tone mapper and Post Processes in viewport rendering
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Rendering and Light Baking |
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Cameras | - VRayPhysicalCamera BP
- Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
- V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane
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Lights | - VRaySunAndSky BP – On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
VRayLightDome BP – On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake, Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections - VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
- VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections
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Materials | Material Instances, V-Ray Material Instances with V-Ray Parent Materials:
- VRayMtl
- VRayCarpaintUberMtl
- VRayPBRMtl
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Light Baking | - Light bake with V-Ray Bake
- Exporting Lightmaps
- Process Atlases
- Importing Lightmaps
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Render Elements | - Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise)
- Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
- Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
- RenderID
- Cryptomatte
- NEW - LightMix
- Normals, Bump Normals, Sampler Info, Velocity, ZDepth
- Light Select
- Sample Rate, Unclamped Color, Noise Level
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Export | - Export .vrscene file
- Export Light bake atlas .vrscene file
- Export only selected nodes
- Chaos Cloud
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