This page provides information on V-RayBRDFLayered, which allows the stacking and blending of different V-Ray materials together.
V-RayBRDFLayered can be used to layer several V-Ray compatible materials in an efficient manner. It can be used to create complex materials like car paints, human skin (when used with SSS Material as a base material), etc.
V-RayBRDFLayered takes a base material and applies other materials (coatings) on top of it. This works like a stack, where each coat material blends between its own shading and that of the materials below it in the stack.
This example demonstrate the effect of the Additive Mode. Two V-Ray Materials are added as BRDF layer 1 and BRDF layer 2 of a V-Ray Blend material. The BRDF Weight of the second layer is set to 0.5.
Default
Additive
This example demonstrate the effect of the BRDF Weight parameter. We have a V-Ray Blend Material with two BRDF layers. Two different V-Ray Materials – a brushed copper material and a patina material – are linked to BRDF layer 1 and BRDF layer 2 respectively.
The BRDF Weight of the second layer (the patina material) is tweaked. The lower the value of the BRDF Weight, the shinier the copper robot is. The higher the value of the VRDF Weight, the more oxidized the copper robot is.
BRDF Weight = 0
BRDF Weight = 0.5
BRDF Weight = 1
The same parameter can be used to blend between two colors. We can replace the copper and patina materials with colored metal materials - a green metal for BRDF layer 1 and a red metal for BRDF layer 2.
Notice that when the BRDF Weight of the second layer is 0.5, red and green blend into yellow.
BRDF Weight = 0
BRDF Weight = 0.5
BRDF Weight = 1