Mode – Specifies one of the following behaviors for the material: Single-sided – The lighting on the 'outer' side of the material is computed. You can use this to achieve a fake translucent effect for thin objects like paper. Double-sided – V-Ray flips the normal for back-facing surfaces with this material. Transparent For Camera Rays – The material is not visible to camera rays. Transparent Except For Shadow Rays – The material is invisible to all rays except for shadow rays. This allows it to still cast shadows. Transparent Except for Shadow/Refracted Rays – The material is invisible to all rays except for shadow and refraction rays. This allows it to cast shadows and be seen in refractions. Filter – Specifies a color filter to tint the material. Allow Negative Colors – Enables the use of negative values in the color swatches of the connected BRDF. Env. Fog. Mode (USD) – Sets up environment fog in Solaris/USD. A V-Ray EnvironmentFog node must be added to the usd_env_fog slot of the material. Download these Test Scene files to try the mode. Env. Fog – The fog effect is applied as an environment fog in Solaris/USD. Volume Fog – The fog effect is applied to a specific object only in Solaris/USD. |