Type – Specifies which type to use for the Cellular texture. The choices are Dots, Chips, Cells, Chess Cells, or Plasma. Background Color – Controls the color of the background of the Cellular procedural texture. Center Color – Controls the color of the center of the cells. Edge Color – Controls the color of the edges of the cells in the Cellular procedural texture. Size – Controls the size of the Cellular procedural texture. For more details, please see the Size examples below. Spread – Controls the spread of the procedural Cellular texture. For more details, please see the Spread examples below. Density – Controls the Density of the Cellular texture. For more details, please see the Density examples below. Low – Controls the low threshold (background color). For more details, please see the Low examples below. Middle – Controls the middle threshold (edge color). For more details, please see the Middle examples below. High – Controls the high threshold (center color). For more details, please see the High examples below. Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types. Fractal Iterations – Controls the number of fractal iterations. For more details, please see the Fractal Iterations examples below. Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see the Fractal Roughness examples below. |