Affect Alpha – When enabled, the texture automatically receives an alpha component from the generated dirt distribution and this way makes the unoccluded area of the V-Ray Dirt map transparent. When disabled, the alpha values from the maps used in Occluded and Unoccluded color slots are applied. Double Sided – When enabled, the occlusion on both sides of the surface is calculated. Work With Transparency – When enabled, V-Ray Dirt takes into account the opacity of the occluding objects. This can be used, for example, if you want to calculate ambient occlusion from opacity-mapped trees, etc. When off (by default), occluding objects are always assumed to be opaque. Note that working with correct opacity is slower, since, in that case, V-Ray Dirt must examine and evaluate the material on the occluding objects. Ignore in GI Calculation – Determines whether the dirt effect is taken into consideration for GI calculations or not. See the Ignore in GI Calculation example below. Ignore Bump – When enabled, bump maps are excluded from V-Ray Dirt computations. The option is useful, when the bump effect is too strong and may produce undesirable effects such as holes. See the Ignore Bump example below. Thin Mode – When enabled, V-Ray Dirt enhances the look of thin surfaces by casting less dirt on them. It is available only for Inner occlusion mode. See the Thin Mode example below. Environment Occlusion – When enabled, V-Ray uses the environment when calculating the occlusion of areas that are not occluded by other objects. Consider Same Object Only – When enabled, the dirt affects only the objects themselves, without including contact surfaces and edges. When disabled, the entire scene geometry is participating for the final result. See the Consider Same Object Only example below. Same Object Mode – Specifies how the same objects to be considered. You can choose from By Render ID, By Object ID, By User Attributed, and Default. Same Object Attribute – Specifies the user attribute name when By User Attribute mode is selected. Ignore Self Occlusion – When enabled, objects are not able to occlude themselves. Subdivs As Samples – When enabled, the Subdivs become independent of the image sampler quality Affect Reflection Elements – When enabled, the ambient reflection affects the reflection render elements. This can be used to create reflection mask. Subdivs – Controls the number of samples that V-Ray takes to calculate the dirt effect. Lower values render faster but produce noisier results. Bias X/Y/Z – Bias the normals to the (X, Y, Z) axes, so that the dirt effect is forced to those directions. Consider that these parameters can also take negative values for inverting the direction of the effect. |