Front Color – The color for the texture when viewed frontally (refraction color). Side Color – The color for the texture when viewed at a grazing angle (reflection color). Fresnel IOR – Index of refraction to use when calculating the Fresnel term. Refract IOR – Specifies the refraction IOR for the underlying surface. This is ignored if the surface has a volume shader (the volume IOR is used instead). Contribute to Fresnel IOR Render Element – When enabled, the V-Ray Fresnel Texture contributes to the Fresnel IOR Render Element. |