This page contains information about the V-Ray Rock Texture.


Overview


The V-Ray Rock Texture generates a procedural rock pattern using two colors or texture maps.


Parameters


Color 1 – Controls the first of the two colors used by the V-Ray Rock procedural.

Color 2 – Controls the second of the two colors used by the V-Ray Rock procedural.

Mix Ratio – Controls the mix between Color 1 and Color 2. For more details, please see the Mix Ratio example below.

Grain Size – Controls the size of the fine grain features. For more details, please see the Grain Size example below.

Diffusion – Lower values make the resulting texture sharper, while higher values blur the texture details moreFor more details, please see the Diffusion example below.

Wrap – Enables wrapping for the texture.







Example: Grain Size




Grain Size: 0.01


Grain Size: 0.05


Grain Size: 0.1












Example: Diffusion



Diffusion: 0.1


Diffusion: 1.0


Diffusion: 2.0

Example: Mix Ratio



Mix Ratio: 0.1


Mix Ratio: 0.5


Mix Ratio: 0.9



Notes


  • If V-Ray Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of V-Ray Rock texture and finer details provided with another. If black and white values are used then this could be a great way to generate realistic bump maps.