Enable – Enables or disables the hot/dark spot. Spots Mode – Specifies how the hot/dark spot is applied: Hot Spot – Color is added to the texture, adding brightness and creating a hot spot. See the Hot Spot vs Dark Spot example below. Dark Spot – Color is subtracted from the texture, removing brightness and creating a dark spot. See the Hot Spot vs Dark Spot example below. Softness – Controls the rate at which the hot spot fades out. Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size. Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size. Spots Multiplier – A multiplier for the brightness of the hot/dark spot. U/V Offset – Controls the position of the spots along the U or V axis. U/V Tiling – When enabled, controls the tiling of the spots along the U or V axis. Spots Tint On – Enables the tint color for the spots. Spots Tint Color – When enabled, controls the color of the hot spot. Spots Tint Strength – A multiplier that controls how strong the strength of the Tint Color parameter. |