Type – Specifies how the colors are randomly distributed across the gradient. Regular – A plain noise with a non-fractal function. Fractal – A fractal algorithm to generate the noise. Turbulence – A turbulence based noise type is used. Amount – How much noise is introduced. Size – The scale of the noise. Phase – Controls the speed of the procedural's noise. Low Threshold – Sets the low threshold. High Threshold – Sets the high threshold. Smooth – The amount of smoothing of the noise. |