Type – Specifies the type of noise to be created through the Noise procedural. Noise Perlin Inflected Perlin Marble(with Perlin) Dimensions – Specifies the type of space for the texture. 2D – Applies the noise as a 2D texture. 3D – Applies the noise as a 3D texture. Color A – Controls the first of the two colors used by the Noise procedural. Color B – Controls the second of the two colors used by the Noise procedural. Amplitude – Controls the range of the Noise. Threshold – Specifies a value added to the noise function. Note that values above 1.0 are clamped. Frequency – Controls the amount of Noise generated. Higher values create smaller, finer noise. Lacunarity – Controls the fractal lacunarity, that is the size distribution of the holes. Octaves – Controls the number of functions to use when calculating Perlin Noise. Time – Specifies the time of the noise. This acts as a third or fourth dimension to the noise generating function. Inflection – Enables and disables the inflection effect. Clamp – When enabled, the texture colors are clamped. Implode – Controls the amount of implode performed on the UVW coordinates. Implode Center – Specifies the center of the implode effect. Origin – Controls the translation for the noise UVW coordinates. Scale – Controls the scale for the noise UVW coordinates. Wrap – Enables the wrapping of the texture. |