This page discusses the render settings in the V-Ray Environment node.

 

Page Contents

 

Overview


The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Globals tab of the V-Ray Renderer.

 


 

UI Paths:

||out Network|| > V-Ray > V-Ray Environment

 

||out Network|| > env node > environment_settings

 

 
 

||shop Network|| >V-Ray Material Node > Mapping > Env Settings

 

 

 

 

V-Ray SettingsEnvironment


 



Bg Color – Sets a color to act as a background during rendering.

Bg Tex – Sets a texture to act as a background during rendering. If a texture is selected, it will override the Bg Color.

Bg Tex Mult – Specifies a multiplier for the background color or texture.

Gi Color – Sets a color to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight.

Gi Tex – Sets a color or a map to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight. If a texture is selected, it will override the Gi Color.

Gi Tex Mult – Specifies a multiplier for the GI color or texture.

Reflect Color – Sets a color to be used during calculations of reflections.

Reflect Tex – Sets a texture to be used during calculations of reflections. If a texture is selected, it will override the Reflect Color.

Reflect Tex Mult – Specifies a multiplier for the refraction color or texture.

Refract Color – Sets a color to be used during calculations of refractions.

Refract Tex – Sets a texture to be used during calculations of refractions. If a texture is selected, it will override the Refract Color.

Refract Tex Mult – Specifies a multiplier for the refraction color or texture.

Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.

Secondary Matte Tex – Sets a color or a texture to be used during calculations of reflections/refractions of matte objects. If a texture is selected, it will override the Secondary Matte Color.

Secondary Matte  Mult – Specifies a multiplier for the Secondary Matte color or texture.

Num Environment Objects –Used for implementing image planes.

Global Light Level – Specifies a global light level multiplier for all lights.

Use Bg – When enabled, V-Ray uses the above specified Bg settings for the scene background.

Use Gi – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).

Use Reflect – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Use Refract – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.