This page provides information on the Rect Light in Unreal.
The Rect Light emits light into the scene from a rectangular plane with a defined width and height. You can use them to simulate any kind of light sources that have rectangular areas, such as televisions or monitor screens, overhead lighting fixtures, or wall sconces. For any additional information, see the Unreal Rect Light documentation.
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When rendering with V-Ray, the following parameters are supported:
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