This quick guide covers the best practices how to prepare a project for light baking inside Unreal Engine. As an example, we show a project created in 3Ds Max, which is exported as a .vrscene. The principles outlined in this tutorial are valid for all 3D platforms that can modify UV sets. The light baking process requires that all objects in the scene must have clean unique UV mapping. Light baking a project with neglected UVs have two main consequences: - Extremely slow light baking process;
- Producing incorrect results.
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That is why, preparing the UV maps upfront is important. Want to follow along but don’t have a license?

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