This page lists all processes that create and destroy the different FLIP liquid particle types, including conversions between particle types.

 


Liquid


Simulated when: Simulator Output rollout Liquid Grid/Particles enabled.

Birth:

Life:

Death:


Foam


Simulated when: Simulator Output rollout Foam Particles enabled + Simulator Foam rollout enabled.

Birth:

Death:


Splash


Simulated when: Simulator Output rollout Splash Particles enabled + Simulator Splash rollout enabled.

Birth:

Life:

Death:


Mist


Simulated when: Simulator Output rollout Mist Particles enabled + Simulator Splash rollout enabled + Simulator Splash rollout Splash to Mist > 0.

Birth:

Death:


WetMap


Simulated when: Simulator Output rollout WetMap Particles enabled + Simulator Dynamics rollout Wetting enabled.

Birth:

Death: