Type – Selects the back-end renderer that is used to export and render the scene.
V-Ray Standalone Export Smoke – Enables the export of smoke. Export Hair – Enables the export of hair. Subsurf To OpenSubdiv – When enabled, objects with Subdivision Surface modifiers are exported as non-modified (non-subdivided) and are subdivided using OpenSubdiv at render time instead. This reduces the size of the e well as the export time. Calculate instancer velocity – Used to calculate the particles velocity when using motion blur. Def. Mapping – Selects the type of mapping that is exported for unmapped textures. Channel – Exports UVWGenChannel for unmapped textures Box – Exports UVWGenProjection for unmapped textures Object – Exports UVWGenObject for unpammed textures Show VFB – When enabled, the VFB opens up upon rendering. Show VFB in Batch – Shows the VFB when batch rendering. Frame Stamp – Turns the VFB frame stamp on and off. Close On Stop – When enbaled, the VFB automatically closes after the render finishes. Group Render Panels – When enabled, displays the interface in separate Render/Globals/GI/Sampler/System tabs. When disabled, all interface items are listed one after the other in one single rollout. Format – Selects the format of the exported .vrscene file. Plain Text – Everything is readable. Please note that this format slows down exports considerably and produces larger files. HEX – Encodes all values. Slower than ZIP, and faster than Plain Text. ZIP – ZIPs all large data inside the .vrscene files. This format is fastest and produces the smallest files. Directory – Specifies the directory where the render is saved. Global TMP directory – Uses the default temp folder of the OS. Scene File Directory – Uses the directory containing the currently open .blend file. Custom Directory – Uses a user-defined directory.
Separate Files – When enabled, different types of plugins are exported to different files (nodes, materials, textures, lights, camera, geometry, environment and general). Unique Filename – If true, the exported vrscene is named using the current .blend file name. Autorun – When enabled, the exported .vrscene is automatically rendered with V-Ray Standalone. Generate Run File – When enabled, an OS specific file (.bat/.sh) is created. It can then be executed to run the exported .vrscene with V-Ray Standalone. Debug – W debug messages are logged in Blender's System Console. Update Exporter – Updates the python side of the exporter without the need of installing a new build of Blender for V-Ray. |