This page provides information on the V-Ray VolumeVRayToon node.
VRayToon is a very simple atmospheric plugin that produces cartoon-style outlines on objects in the scene. The settings for a single VRayToon atmospheric are applied to all objects selected for inclusion. Multiple toon styles can be represented in a scene by creating several VRayToon atmospherics and including/excluding different sets of objects.
VRayToon has been implemented as an atmospheric effect for several reasons:
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VRayToon is not intended to be a full NPR (non-photorealistic rendering) effect. However, it may be useful in many cases.
The source of VRayToon is available as part of the V-Ray SDK.
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Line Color – Specifies the color of the outlines using a map.
Line Width– Specifies the width of the outlines using a map.
Width Units – Specifies if the width of the lines will be measured in Pixels or in World units.
Opacity – Specifies the opacity of the outlines using a map.
Compensate Camera Exposure – When enabled the VRayToon will compensate the Line Color brightness to adjust for any Exposure correction from a VRayPhysicalCamera.
Hide Inner Edges – Determines whether lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box).
Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that more smooth normals can also generate an edge. Don't set this value to pure 1.0 as this will fill curved objects completely.
Overlap Threshold – Determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while higher values will produce more overlap lines. Don't set this value to pure 1.0 as this will fill curved objects completely.
Show Toon Lines in Reflections – When enabled, toon lines will be shown in reflections.
Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. Depends on the size of your scene.
List Type – Specifies if the provided list is treated as an inclusive or exclusive list.