Transparency - a color or texture to use as opacity for the material. Note that making the material less opaque does not affect the intensity of the self-illumination color. This is so that you can create perfectly transparent materials that nevertheless still emit light. Emit on back side - checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides. Compensate Exposure - this option is used when rendering with the V-Ray Physical Camera. When enabled the intensity of the material will be adjusted to compensate for the camera exposure. Options
Material IDThe Material ID group is described here. Notes
- You can use the VRayLightMtl as a light source assigned to an object. Increasing the Value of the color will affect the GI solution and will produce more light. Note that over bright colors may look the same as pure white but the GI results will be different.
|