VRayHairMtl Overview
VRayHairMtl is a material that is primarily designed for rendering of hair and fur. It can be used to render geometry generated through the Softimage hair.
The material is based around three components - primary specular component, secondary specular component, and a transmission component. A diffuse component is also provided for rendering of materials made up of cloth threads or other non-translucent fibers. The image to the right illustrates the meaning of the three components: The primary specular component represents light that is reflected off the outer surface of a hair strand. The secondary specular component represents light that goes through the hair strand and is reflected off the back surface. The transmission component represents light that goes through the hair strand. VRayHairMtl General parameters
Preset - Allows you to choose one of several available preset materials.
Overall color - a common color multiplier for all color components in the material (except for opacity). Used to easily change the look of the entire hair material. Transparency - controls the transparency of the material where black is opaque, and white is fully transparent. The transparency can be mapped along the hair strands using the VRayHairInfoTex texture. Making the hair more transparent towards the tip may produce more smooth and realistic anitaliasing at the expense of increased render times. If you map the tip opacity, make sure you don't make the strands thinner at the tip as well - transparency already creates the effect of thinning strands. Diffuse Color - controls the diffuse component of the shader. Use this for materials made out of cloth threads or other non-translucent fibers, as well as for dirty hair. Note that clean hair or fur does not normally have a diffuse component, so in that case leave the parameter black. Diffuse amount - the amount for the diffuse component of the material. The primary specular component corresponds to light that is reflected off the outer surface of hair strands (see the figure above). Primary specular parameters
The primary specular component corresponds to light that is reflected off the outer surface of hair strands (see the figure above). Primary specular - the primary specular color component. Normally this is dark gray. Primary specular amount - a multiplier for the primary specular color. Primary glossiness - the glossiness for the primary specular component. Values closer to 1.0 make the hair more shiny and sleek. Lower values give it a matted look. Secondary specular parameters
The secondary specular component corresponds to light that is reflected off the back surface of the hair strands. Lock Secondary - if this is enabled (the default), the color for the secondary specular component is derived from the color of the transmission component. Since a ray of light goes twice through the hair width, the color of the secondary specular component can be computed by multiplying the transmission color with itself. When this option is enabled, the hair color is mostly determined by the transmission color component. Secondary specular - the color of the secondary specular component. If Lock Secondary is enabled, this value is ignored and the secondary specular color is derived from the transmission color. Secondary specular amount - a multiplier for the secondary specular component. If Lock Secondary is enabled, this value is ignored and the secondary specular amount is derived from the transmission amount. Secondary glossiness - the glossiness for the secondary specular component. Values closer to 1.0 correspond to shiny and sleek hair. Lower values correspond to matted hair. |