VRaySimbiontMtl General
DarkTree shaded(.dsts) file - specifies the DarkTree shader file. Currently only .dsts files are supported.
UVW coordinates - specify the texture projection for the V-Ray Simbiont Material Bump scale - the strength of the bump map for the material. Near camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering. Far camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering. |