VRaySimbiontMtl Overview


VRaySimbiontMtl is a material that allows one to render procedural DarkTree shaders with V-Ray. For more information on DarkTree shaders, please visit http://www.darksim.com/

VRaySimbiontMtl General


DarkTree shaded(.dsts) file - specifies the DarkTree shader file. Currently only .dsts files are supported.

UVW coordinates - specify the texture projection for the V-Ray Simbiont Material

Bump scale - the strength of the bump map for the material.

Near camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

Far camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

Tweaks


The Tweaks section is specific to the loaded DarkTree shader and allows the adjustment of its parameters. Here an example is shown for the Dirt2.dsts file.

This section contains all the different shader parameters. In addition to the parameter values, you can also specify texture maps for many of them.

Options


Material ID

The Material ID group is described here.

Advanced


These parameters allow additional texture mapping adjustment : Alternate, Repeats and UV Remap.