VRayEnvImg Overview
The VRayEnvImg map can be used to load high dynamic range images (HDRI) and map them onto the environment. Supports most of the standard HDRI-environment mapping methods. VRayEnvImage
File name - specifies the name of the file currently loaded
Mode - This parameter determines how the texture is mapped. - Angular - environment mapping in angular mode;
- Cubic - environment mapping in cubic mode;
- Spherical - environment mapping in spherical mode;
- Mirrored ball - environment mapping in mirror ball mode;
- Screen - the texture is mapped directly on the screen from the current camera view.
Transformations
flip U - flips the environment horizontally. This option is ignored if the Screen Mode is selected. flip V - flips the environment vertically. This option is ignored if the Screen Mode is selected. Horizontal rotation - allows rotation of the environment map left and right. This option is ignored if the Screen Mode is selected. Vertical rotation - allows rotation of the environment map up and down. This option is ignored if the Screen Mode is selected. |