V-Ray Physical Camera Overview
The V-Ray Physical Camera is a lens shader that can be assigned to every standard Softimage camera. It can also be created by going to Get>Primitive>Camera> V-Ray Physical Camera. VRayPhysicalCamera
The VRayPhysicalCamera allows you to use real-world parameters to set up the virtual CG camera (e.g. f-number, lens focal length etc). It also makes it easier to use light sources with real-world illumination (e.g. VRayLight with physical units, or VRaySun and VRaySky).
VRayPhysicalCamera Parameters
Type - determines the type of the camera. This mostly has an effect on the motion blur effect produced by the camera: - Still camera - simulates a still photo camera with a regular shutter.
- Movie camera - simulates a motion-picture camera with a circular shutter.
- Video camera - simulates a shutter-less video camera with a CCD matrix.
Film gate(mm) - specifies the horizontal size of the film gate in millimeters. Note that this setting takes into account the system units configuration to produce the correct result. Get FOV from camera - when enabled the field of view of the physical camera will be controlled through the field of view angle parameter of the standard Softimage camera to which the lens shader is assigned. When disabled the focal length will be used instead. Zoom factor - specifies a zoom factor. Values greater than 1.0 zoom into the image; values smaller than 1.0 zoom out. This is similar to a blow-up rendering of the image. |