Distributed Rendering parameters
Use Distributed Rendering - this option turns on/off the VRay Distributed rendering.
Use local machine for rendering - when checked the local machine will be used during DR rendering along with the render slaves. Transfer Missing Assets - if you have external files in your scene (like textures, meshes, etc.) they will be automatically transferred through the network to the render servers when you check this option. Use Cached Assets - if the render servers already have the missing assets, they will not be transferred again. This option will be considered only when Transfer Missing Assets is turned on. Server IPv4 address - allows you to manually set a server by entering its IP address or network name. Port - specifies the port number that will be used for distributed rendering. The port numbers of the render servers and the render client must match for DR to work. If you leave this field empty, then the default port number for Softimage render client (20207) will be used. Add Server - this button adds a server to the Servers list by taking the values from the Server IPv4 address and Port fields. Change server state - marks the selected server from the list as enabled or disabled. Only enabled servers will be used as DR slaves. Remove Server - when you select a server from the Servers list and click this button, you will be able to remove it. The Servers list is not a scene property but is kept in a configuration file. Use DR for final rendering (single frame output only) - VRay Distributed Rendering is not recommended for rendering animated sequences. Still, if you want to achieve this, you should enable the Use DR for final rendering (single frame output only) option. Then you should use script to force Softimage to render the sequence as a set of individual frames. You can see an example script below. 
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