This page gives information on using the Max Hair and Fur Modifier and rendering the results within V-Ray.
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Here are some suggestions on how to make the implementation work best.
To enable native rendering of the Hair and Fur modifier, in the Environment and Effects dialog under the Effects tab, select the mr prim option for the Hairs parameter in the Hair and Fur rollout:
In order to render the hair geometry with three-dimensional motion blur, set the motion blur mode for the hair source to Object in the Object Properties window:
Note: The duration and position of the motion blur interval for the Hair and Fur effect are controlled from the Hair and Fur render effect, rather than from the respective V-Ray settings.
To speed up the rendering of the hair, you can turn off the Tip Fade parameter in the Material Parameters rollout of the Hair and Fur modifier. V-Ray works fine with this option on, but render times might be increased substantially because of the semi-transparent tips of the hairs:
To apply a custom V-Ray material to the hair, enable the Apply mr Shader option in the mr Parameters rollout and choose the material:
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