This page gives some details on the settings available within the Scene Converter tool.

 

Overview


This tool converts all scene materials and raytraced shadows to versions optimized for V-Ray.

 

UI path: ||V-Ray menu|| > Converters > V-Ray scene converter

In V-Ray 6 for 3ds Max, this tool has been moved to the V-Ray Menu and is no longer available in the quad menu. For earlier V-Ray versions, go to 3ds Max Quad Menu > transform section > V-Ray scene converter.

 

Parameters


Turn on "trace reflections" when converting Standard materials – When enabled, the trace reflections setting is on for converted Max Standard materials.

Convert mr Sun/Sky to V-Ray Sun/Sky – When enabled, converts Mental Ray Sun and Sky system to a V-Ray Sun and Sky System.

Convert Standard material opacity to V-Ray material refraction – When enabled, converts 3ds Max Standard material opacity settings to refraction settings in a V-Ray Material.

Convert selected nodes only – When enabled, only selected lights, cameras and the materials of selected objects are converted (with applying the other options above for the selection only). If unchecked, the whole scene is converted.

Convert Physical Material to VRayMtl – When enabled, converts Physical Material to V-Ray Material. Note that only V-Ray supported parameters are converted when using this option.

Don't convert standard cameras – (default option) Leaves the cameras in the scene as they are. 

Convert standard cameras to V-Ray Physical Camera – When enabled, converts 3ds Max Target and Free cameras to V-Ray Physical Cameras.

Convert standard cameras to Max Physical Camera – When enabled, converts 3ds Max Target and Free cameras to 3ds Max Physical cameras (for 3ds Max version 2016 and newer).

All suitable nodes in the scene will be converted if the Convert selected nodes only option is disabled.

 

 

 

Conversions


The V-Ray Scene Converter is capable of performing the following conversions:

Materials

 OriginalResultNotes
Standard MaterialsStandardVRayMtl 
RaytraceVRayMtl 
ArchitecturalVRayMtl

If there is luminance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it.

If there is translucency, wraps the material into a VRay2SidedMtl.

BlendVRayBlendMtl 
ShellacVRayBlendMtl 
DoubleSidedVRay2SidedMtl 
Corona MaterialsCoronaHairMtlVRayHairNextMtl 
CoronaMtlVRayMtl 
CoronaLayeredMtlVRayBlendMtl 
CoronaLightMtlVRayLightMtl 
CoronaRaySwitchMtlVRayOverrideMtl 
CoronaSkinMtlVRayALSurfaceMtl 
CoronaPortalMtlVRayMtl 
CoronaVolumeMtlVRayScatterVolumeIf there is emission distance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it.
CoronaShadowCatcherMtlVRayMtlWrapper with VRayMtl as the base material 
CoronaPhysicalMtlVRayMtl 

V-Ray scene converter can be used to update obsolete V-Ray material features. Use it to remove the obsolete differentiation between Highlight glossiness and Reflection glossiness.

 

Textures

 OriginalResult
Standard TexturesNormal_BumpVRayNormalMap
Corona TexturesCoronaBitmapVRayBitmap
CoronaDistanceVRayDistanceTex
CoronaRaySwitchVRayColor
CoronaRoundEdgesVRayEdgesTex
CoronaTriplanarVRayTriplanarTex
CoronaFrontBackVRayColor
CoronaColorVRayColor
CoronaMultiMapVRayMultiSubTex
CoronaMixVRayCompTex
CoronaAoVRayDirt
CoronaNormalVRayNormalMap
CoronaSkyVRaySky
CoronaWireVRayEdgesTex

 

Scene Nodes

 OriginalResultNotes
Lights




 

 

PhotometricUniform SphericalVRayLight 
Uniform DiffuseVRayLight 
Photometric WebVRayIES 
environmentMapmr_Physical_SkyVRaySky 
helpers:DaylightAssemblyHeadmr_SunVRaySun 
ShadowsAll shadow types
(except shadow maps)
VRayShadow 
Corona

CoronaLightVRayLight 
CoronaSunVRaySun 

Cameras

FreecameraVRayPhysicalCamera / PhysicalCameras can be converted to Max Physical cameras with 3ds Max 2016 and later versions.
TargetcameraVRayPhysicalCamera / Physical
ProxyCorona Proxy (CProxy)VRayProxy