This tutorial walks you through the steps of creating a shadow/matte catcher.
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In this tutorial, we turn a plane into a shadow catcher/matte object. There are two ways to do that:
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Open the scene you will use for this tutorial and let's delve into each method.
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Optionally, the reflections that the car geometry receives can be overridden with another texture or a color. To achieve this, enable Secondary matte environment option from Render Setup > V-Ray tab > Environment rollout > Secondary matte environment where a different HDRI can be used as Secondary Matte texture. Here's how the reflections and refractions are changed by the Secondary matte environment. The use of a secondary matte texture is not mandatory and can be omitted. |
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Optionally, the reflections that the car geometry receives can be overridden with another texture or a color. To achieve this, enable Secondary matte environment option from Render Setup > V-Ray tab > Environment rollout > Secondary matte environment where a different HDRI can be used as Secondary matte texture. Here's how the reflections and refractions are changed by the Secondary matte environment. The use of a secondary matte texture is not mandatory and can be omitted. |
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