Go to the bottom of the Preview rollout and enable the GPU Preview. Then, in the Rendering rollout, click on the Volumetric Options button, go to the Smoke Color rollout and set the Based on parameter to RGB. That's it. The Smoke channel is now shaded based on the RGB channel which, in turn, points to the Cd.* fields in the VDB cache. No additional set up is required and you may render to view your result. If the Smoke appears white instead of colored, as it does in the screenshot to the right, this is most likely caused by the Intensity of the lights in your scene. The GPU Preview is not as good as a render, so make sure to render and see how the final result will look before changing anything. If the Smoke appears completely black, a possible reason could be that you've reloaded the Cache files or pointed the Preview & Render Path to another sequence, and the remapping from the 3rd Party Channels Mappings is broken. |
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