Let's create the Front material of our translucent fabric. Open the Material Editor and go to Material/Map Browser > Materials > V-Ray > VRayMtl. Then link a Bitmap texture to the Diffuse map slot of the Front material, and adjust the Tiling of the texture from the Coordinates rollout. – cloths do not have refraction; therefore keep the default black color of the the Refract parameter. – set the Reflect color to grey to introduce a mild reflectivity. – decrease the reflection Glossiness to 0,7 to make the reflectivity more subtle. – unlock and decrease the Fresnel IOR from the default 1,6 to 1,3 so the strength of the front material's Fresnel reflection is reduced. – keep the rest of the parameters at their default values. |