We want our paper lampshade to resemble a newspaper. For this purpose, let's link a Bitmap texture to the Diffuse map slot of the Front VRayMtl node. Usually in the real world, the paper surface is not completely smooth. Let's add a Noise texture to the Bump map slot of the Front material, in order to achieve a graininess effect. Set the parameters of the Front material in the Basic parameters rollouts. – set the Reflect color to gray to introduce some reflectivity; – set the Glossiness to 0,7 to blur the reflections; – keep the rest of the parameters at their default values. Different types of paper or other translucent objects may require different settings for VRay2SidedMtl and the front and back sub-materials. For example, to make a magazine cover, the paper material needs to be glossier and more reflective than the one for the lampshade. |
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