This page provides information on V-Ray as a plugin to 3ds Max.

Rendering with V-Ray


Once V-Ray or V-Ray GPU is selected as the renderer in 3ds Max, you can start rendering either in the viewport or in the V-Ray Virtual Frame Buffer (VFB), which provides a multitude of V-Ray specific tools for saving and comparing renders, adding lens effects, and viewing render elements. V-Ray allows you to choose your rendering mode (Production Rendering Mode or Interactive Production Rendering) as well as spread a render job across several computes via distributing rendering. It also comes with a range of tools that can adjust rendering quality and speed.


V-Ray IPR

V-Ray Interactive Production Rendering (IPR) provides interactive rendering using the V-Ray and V-Ray GPU renderers.

New V-Ray Frame Buffer

New V-Ray Frame Buffer is a second generation V-Ray virtual frame buffer.

Distributed Rendering

A technique for distributing a single render job within a single frame across many computers in a network.

Texture Baking

V-Ray supports a texture baking mode of 3ds Max.

Environment Variables

There are some environment variables that affect V-Ray.

Features

V-Ray has many advanced features in addition to these core features.