This page gives information about the Total Lighting Render Element.

 

Overview 


The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the VRayLighting and VRayGlobalIllumination render elements, or of multiplying the VRayRawTotalLighting and VRayDiffuseFilter render elements.


 

 


 

Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Since V-Ray 6, only exposure color mapping is applied to the VRayTotalLighting render element.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise – Specifies whether to denoise this render element.

 

 

Common Uses


The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. In the example, the lights in the scene are brightened and tinted with a warm tone. See the render before and after compositing.

 

Compositing Formulas


 

VRayRawTotalLighting x VRayDiffuseFilter = VRayTotalLighting

 


 

VRayLighting + VRayGlobalIllumination = VRayTotalLighting