This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer. Deep output – Specifies whether to include this render element in deep images. ID type – Specifies how the ID mattes are determined. Node name – Creates mattes by node names. Node name with hierarchy – Creates mattes by node names and takes the node hierarchy into account for linked or grouped objects. Node material name – Creates mattes based on the materials in the scene. Node user property – Creates mattes from a property specified in the Node user property field. Layer name – Creates mattes based on the layer names in the scene. Num levels – Specifies the number of levels for the render element, which determines the number of objects that can be distinguished per pixel. If multiple objects intersect at a single pixel, higher-order elements contain non-zero results. The default value of 6 is normally enough for most cases. Node user property – Specifies a user-defined property for creating ID mattes when ID type is set to Node user property. |