This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Deep output – Specifies whether to include this render element in deep images. Auto update name – Automatically names the render element with the texture name. Texture – The texture to apply to the scene. Click to select the texture, or drag it from the Material Editor to this slot. Background color – The specified color is used for background in the VRayExtraTex render channel. Consider for antialiasing – When enabled, antialiasing is considered where possible. Affect matte objects – Sets whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled. Force 32 bit output – When enabled, stores the Extra Texture render element as a 32-bit float even when writing a 16-bit raw image. This option applies only to multichannel .exr files. Force lossless compression – When enabled, lossy DWAA/DWAB compression is not applied to the VRayExtraTex data stored in a multichannel exr. Exclude – Opens up a dialog where objects can be included or excluded from receiving the texture. |